![]() Faction police and CONCORD ships are able to locate cloaked ships.This may seem like a non-problem but this will force you to break the gate cloak (see below) before you can activate your cloaking module, and in the process briefly reveal yourself. If you are already cloaked you cannot cloak.If the cloaking device activates before a target lock is established, the targeting attempt will fail. However, only completed target locks will prevent cloaking.This includes being targeted by an NPC or a passive targeting module which does not show as yellow box. Being targeted will prevent a ship from cloaking.As a side-effect of this, multiple cloaked ships in the same spot will not collide with one another, however if one of them decloaks they will all forcibly decloak and potentially be sent bouncing away from each other. Exceptions: Cloaked ships and scanner probes do not decloak cloaked ships.This includes often ignored objects such as jettisoned cans, corpses, collidable structures, drones, and gas clouds. Being within 2000 m from any object will prevent ships from cloaking and cause cloaked ships to decloak.There are multiple factors which can prevent ships from cloaking or forcibly cause a cloaked ship to decloak. While cloaked, modules also cannot be set to Overheat. Modules that are active before cloaking will also finish their cycles normally, however some modules such as the micro jump drive will decloak the ship if their cycle completes while the ship is cloaked. However, non-offensive modules can still be activated during the first 5 seconds of being cloaked. While active the cloak will prevent activation of all modules, including reloading them or moving items between containers in inventory. ![]() Once the cloaking module is deactivated, the ship will immediately appear on the overview and be targetable, even though the decloaking animation also takes a few seconds to play. The cloaking animation itself will take a few seconds to play, during which time the cloaking ship is visible in space and on the overview, and can be selected, but cannot be targeted. Once the cloaking module is activated the ship is immediately considered to be cloaked. After a ship uncloaks it is unable to target anything while the sensors are being calibrated (up to 6 seconds).Ĭloaking is a nuanced mechanic and knowing the exact way it interacts with other aspects of the game is important.While the cloak is active the ship cannot target anything.The covert ops cloaking device has drastically less severe penalties compared to the normal cloak: Covert ops cloaking device can only be used by certain T2 and faction ships.
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